This article was written by freelance contributor Ballto Kenney *Content warning: descriptions of violence and bullying. Many years ago, when I was still relatively new to RPGs, the Game Master (GM) for my game knew the owner of one of the comic book stores. He gave our GM a key to access the back storage room so we could play on Sundays when the store was closed. It was very much like playing in a warehouse, complete with one of those thick metal industrial doors. Most of us didn’t know everyone. It was a case of one person inviting another and so on to make a motley crew of players,…



